![]() They allow extracing of rar files ifĮxtract the contents, there should be a folder named cncr04sp2 You to play that map without downloading the textures from Has any of these textures, installing this pack will allow These are for making maps, or if you encounter a map that They are arranged by type, such as concrete, brick etc The textures in this pack are mostly metals. Or \half-life 2 deathmatch\hl2mp\materials It must be extracted into \half-life 2\hl2\materials Or \counter-strike source\cstrike\materials Depot is a mod inspired by VALVe's book 'Raising the Bar' and concept-arts. This is redesigned part of Half-Life 2 levels - coastline and prison, but now it's a bit closer to old atmosphere of a dead, dried by Combine, world. If you have steam you might have to go into your steam dir andįind these folders. After you extract you can begin to use the Another early variant of the Elite, found as CombineElite.mdl in the Half-Life 2 leak, was originally to use a special camouflage suit and yellow lenses that would allow it to blend in with its surroundings by the use of procedural textures consisting in taking a sample of the textures behind and putting them onto the camouflage pattern. This works in the following games half-life 2 deathmatch day of defeat source counter-strike source if you can get this into these 3 games in addition to half-life 2, that would ge great( for maximum coverage). not a requirement for you to do but if you can.Be warned: as you flick through these folders of photo references, it's likely you'll experience some cognitive dissonance. It feels really weird seeing some of the environments we're so familiar with from Valve's 1998 iconic FPS in photorealistic form, very similar but also not quite the same. Especially those shots of the vast desert landscapes and mesas, and the bland corridors which inspired the Black Mesa office environments. ![]() Many long-time fans on Twitter share this same sentiment, joking that bearing witness to realistic, hi-def Half-Life textures feels a bit like having access to forbidden knowledge. You may use and re-distribute these textures for any non-commercial purpose, provided you include credit to the original authors and the Nightwatch team.More than anything though, it's a superb nostalgia trip for anyone who has played the game from start to finish a hundred times over throughout the last 23 years.Īll that's left now is for someone to make a Half-Life mod which replaces all textures in the game with these ones. It is possible that other former team members may have newer versions - if this is the case, please contact me and I'll update accordingly. ![]() These files are the most recent I have, dating to November 2004 (a few months after my departure - there are some textures in here I hadn't even seen before). So, for anyone out there who might still be fighting the good fight with old Half-Life 1 content, or for anyone who wants to see what we were working with, please enjoy this: I've been meaning to partner this release with a postmortem of sorts on the mod's successes and failures as well as as thorough a "where are they now?" list I can manage, but even after all this time I have a lot to say and this has been held back long enough. This was a single player mod I started way back in 2002, a few months before I would strike my largest amateur success with Natural Selection's ns_eclipse. A few weeks back, I received an unexpected e-mail from a fan of an old Half-Life mod by the name of Nightwatch.
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